Jamagic died a sad death because it was full of bugs and poorly designed, and the lead programmer eventually quit. And I did take a course in programming some time after that. It used a JavaScript based language and although I made some prototypes for a 2D and 3D game engine in it, I never completed anything useful because it showed me that I was in dire need of formal coding training, because I was getting lost in a sea of copy pasted code because I didn't understand object oriented programming. Jamagic was ambitious, let you draw pixels straight to the screen in a windows but also had a 3D engine which was the main selling point. But only visual scripting, no option to code like Game Maker has. I guess The Games Factory was like Game Maker, but way before it. The Games Factory, and then Jamagic :) guarantee you will need to search that one □ both from ClickTeam. Just not performance (unless you dip into c++), or 3D in general. But they aren't entirely dilussional, the engine legit has a lot going for it. The reddit is an echo chamber a little to often for my liking, but as far as actual engine contributors: level headed, aware of flaws, and very actively improving the engine.Īnyways, everyone is welcome to there own opinion about the outward appearance of the community, I have my own and it's not net positive. About 40ish issues a day are getting closed/merged for 4.0 at the moment, and many of the new features back ported to stable versions. It's not quickly turning into anything, it's been slow and steady for a while now. And the reddit absolutely echos with plenty of new-to-dev circle jerks popping up every day. Hell, I'm here defending them and nobody asked for my opinion. I did see a post about having better performance than Unity, but it was very obviously a honeymoon post, and many were pretty quick to ask what the poster did wrong in Unity to get that result. There is a lot of hype for 4.0, but most only see it as catching up with the other engines, not pulling ahead. They are quick to recommend unity/unreal if you use any combination of performance, realism, and 3D in the same sentence. They are well aware it performs poorly, and I've seen plenty complain about usability of poorly designed interfaces, and bugs, myself included. ![]() I'm not here to change your mind, but I do think you're not giving the community a fair shake. Also, you didn't ask for my opinion in the first place haha. If you wanna skip, feel free, this is mostly for others, and it's a text wall. Compelled to defend the little dumbasses.
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